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Terrain Generation Using Noise – Part A

Hi guys! ^_^ Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise...

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Perlin Simplex Noise for C# and XNA

So a while back I was checking out different noise methods for procedural and art generation, and I decided to look into Simplex Noise. Simplex Noise is basically Ken Perlin’s replacement for classic...

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Terrain Generation

I’m currently working on procedural terrain generation for Crystal Haven. For the moment I just need it to generate some basic terrain so I can use it for testing. I plan to set up a basic player...

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