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Terrain Generation Using Noise – Part A
Hi guys! ^_^ Due to popular demand, I have decided to do a tutorial on how to use noise to create interesting terrain for games. This is Part A, and in Part B I will be covering how to use the noise...
View ArticlePerlin Simplex Noise for C# and XNA
So a while back I was checking out different noise methods for procedural and art generation, and I decided to look into Simplex Noise. Simplex Noise is basically Ken Perlin’s replacement for classic...
View ArticleTerrain Generation
I’m currently working on procedural terrain generation for Crystal Haven. For the moment I just need it to generate some basic terrain so I can use it for testing. I plan to set up a basic player...
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Browsing index pages (3 articles)